Mar 09, 2011, 12:22 AM // 00:22
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#21
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Peace and Harmony. The places I'm going with my team, hexes and conditions get stacked deep. I usually got 1 N/rt Blood/resto pushing red bars and Bloot ritting and spoiling stuff and a monk with prot/divine favor stuff to kill hexes conditions and throw stuff like aegis and shield of absorption around. If I need additional defense I'll squeeze it onto a MM or something.
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Mar 09, 2011, 12:30 AM // 00:30
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#22
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Slowpokeking
I use spotless because of low energy cost, what's your advice of hex/condition removal skills?
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With Divine Healing and Heaven's Delight, Divert Hexes is pretty good. Remove Hex is just generally reliable also.
Quote:
Originally Posted by Snorph
What about for HM areas? HB or WOH monk?
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I assume Hard Mode in pretty much every discussion I have (including this one). What works in Hard Mode also works in Normal Mode so there's no problem if the OP isn't concerned with HM.
As per my previous post, I would look to use a Healing Burst hero over UA and WoH.
Quote:
Originally Posted by Hugh Manatee
Peace and Harmony. The places I'm going with my team, hexes and conditions get stacked deep. I usually got 1 N/rt Blood/resto pushing red bars and Bloot ritting and spoiling stuff and a monk with prot/divine favor stuff to kill hexes conditions and throw stuff like aegis and shield of absorption around. If I need additional defense I'll squeeze it onto a MM or something.
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My issue with PnH stems from its recharge. It's good for removing a stack but if you're facing stacks then they tend to get reapplied pretty quickly. Also it's hopeless at removing several stacks, which you tend to want.
Nice for use on a single physical though, which is often the case when using 7H on a Melee char, but it might need micro.
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Mar 09, 2011, 12:52 AM // 00:52
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#23
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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Since OP is still struggling to find a decent healing elite, I will donate a couple of builds.
Healing Burst Build: 12+1+1 Healing Prayers, 12+1 Divine Favor
Healing Burst, Dwayna's Kiss, Patient Spirit, Vigorous Spirit, Spotless Soul, Cure Hex, Power Drain, Leech Signet
This is a general anti-pressure build which is modified for use in general areas as well. Replace spotless soul with whatever anti-condition spell you like.
Template Code: OwUTMwGDVyLajoBMC0fY6LDoHAA
Word of Healing Hybrid Build: 12+1 Healing Prayers, 10+1+1 Protection Prayers, 8+1 Divine Favor
Word of Healing, Signet of Rejuvenation, Patient Spirit, Shielding Hands, Shield of Absorption, Vigorous Spirit, Cure Hex, and Glyph of Lesser Energy
Hybrid of heal/prot to be used in areas where spikes and physical damage attackers are more likely to occur. I don't carry Protective Spirit on this build b/c I have it on two other Necro heroes who can use it better b/c of the 10 energy required. Add it in somewhere amongst your team build.
Template Code: OwYT04nCRSj4upBcl4uyfY6DZAA
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Mar 09, 2011, 01:23 AM // 01:23
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#24
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I run 3 monks with Healing Burst as their only healing skill, the rest are Condition/Hex removals and energy gain interrupts. It made for a nasty combo against the badies. All I needed in this case are dmg heavy builds.
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Mar 09, 2011, 01:50 AM // 01:50
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#25
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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I'm going to get Glimmer of light right away and equip my two hero monks with it.
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Mar 09, 2011, 01:53 AM // 01:53
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#26
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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What do you guys suggest for HM? 1 monk, 2 monks?
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Mar 09, 2011, 01:54 AM // 01:54
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#27
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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Depends on your other characters.. i use 6 rangers and 2 monks.
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Mar 09, 2011, 04:43 AM // 04:43
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#28
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Furnace Stoker
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Quote:
Originally Posted by Snorph
What do you guys suggest for HM? 1 monk, 2 monks?
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I recommend no monks, and no healing elites for HM
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Mar 09, 2011, 06:20 AM // 06:20
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#29
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Quote:
Originally Posted by Snorph
What do you guys suggest for HM? 1 monk, 2 monks?
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2 is fine, but personally I use the three monk set up I told you about. Mainly because it helps with the pressure and the rest are well covered for offense, really.
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Mar 09, 2011, 06:26 AM // 06:26
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#30
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Administrator
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With 7 heroes, it's probably a waste to have 2 dedicated backliners. With appropriate mitigation, you can get away with only a couple of spot heals and a PwK or two. This way you can use a lot of midline professions which can bring some damage along too.
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